Day two had a different purpose, and everyone could feel it. While day one was visceral, instinct driving everyone to raw experiences within the expo halls. Day two was about learning, nothing important to anyone else, or anyone of grand importance. The plan was to enrich yourself in the field we all agreed upon, the game.
A short course on Women's Studies, or a Journalism class, Leadership courses, or maybe Graphic Design. Here though there were no credits, no days of homework rolling in and out, and the professors were the very people who ran the fields in question. Classrooms that lasted for an hour, snuggled into small rooms with big screens and long hanging microphones. Classrooms that began with explosive presentations, and ended with Q&A. These were panels, nearly as varied as the people at the convention, and scattered to every floor of the building.
These panels have a problem though, since many students didn't wait hours at a time just to squeeze into their morning class. They are limited, one shot at one time, and there is never enough space. A room that can fit 100 can attract 500 visitors, and woe be to those who thought it was enough to show up on time. Or the fool like me who thinks he can go from one panel to another, when one ends when another begins.
I wanted three panels, one on writing in the game industry, one simply for the joy of watching others play the game, and the last to learn more about an upcoming release. I had to drop one, for time alone, and my evening still felt pressed for time. I skipped playing a small game that caught my eye, simply to find enough time to get off my feet.
My last 'class' did not disappoint though, and my evening ended with the bang of new surprises and renewed anticipation for a game I've always wanted. This was the joy of new information, a hype engine that runs on solar power.
Day two winded down, and now all that's left is to rest, and prepare for the final day. There are so many things I've yet to try, and one more day to give them a shot.